Mobile controls help
Mobile browsers have less room and more viewport changes than desktop browsers. Touch input can feel wrong if the game view is not sized correctly.
Best mobile setup
Use landscape, wait for the game to finish sizing, then use fullscreen. Avoid switching tabs during launch.
Touch feels offset
Leave fullscreen, rotate once, and re-enter fullscreen. If the game still does not line up, refresh after rotating.
When desktop is better
If a phone or tablet repeatedly flickers, runs slowly, or loses input, use a desktop browser for a steadier session.
Related pages
Touch input basics
Touch controls depend on the game canvas matching the visible game area. If the canvas is offset, taps can land in the wrong place even when the picture looks close.
The fix is usually to make the browser recalculate the visible area: rotate, leave fullscreen, re-enter fullscreen, or refresh after rotating.
What to include in a mobile report
Include phone or tablet model if you know it, browser name, orientation, whether fullscreen was active, and whether taps were offset or ignored entirely. A screenshot helps if the game is stuck in a corner or stretched.
Drag style controls
Some mobile modes use drag input instead of direct taps. Move slowly at first and wait for the game to finish loading a new run before dragging again. If the game stops responding when a run starts, say whether it happened before or after your first touch.
Step by step touch fix
Touch problems usually mean the visible picture and the input map do not match. Force a clean resize before assuming the controls are broken.
- Rotate to landscape.
- Leave fullscreen.
- Wait for the page to settle.
- Enter fullscreen again.
- Tap a clear menu button to test alignment.
- Refresh after rotating if taps are still offset.
Common mobile control mistakes
Dragging while the game is loading a new run can confuse some mobile browsers. Opening the keyboard, address bar, or app switcher can also change the viewport. Wait for the run to finish loading before testing touch input.
Practical limitations
Phones, tablets, vehicle browsers, smart displays, and school-managed browsers can all report different screen sizes and pointer behavior. Reports should include the device type because the same fix may not apply everywhere.
If mobile works at first and then breaks
When mobile controls work on the main menu but fail after starting a run, the game likely resized during the transition. Wait for the run to finish loading, then leave fullscreen and re-enter. If touch still lands in the wrong place, report the exact transition where it broke.
Do not judge touch alignment while the page is still animating or while the browser toolbar is sliding. Wait until the view is stable.
Useful mobile details
A good mobile report includes the device, browser, orientation, fullscreen state, and whether the issue is bad touch position, poor image quality, flicker, or a game area stuck in a corner. Those are different symptoms, so they should not be grouped together.